Start on the come-out
The table begins with a come-out roll. Pass Line wins on 7 or 11 and loses on 2, 3, or 12. Don’t Pass has its own opposing conditions, including a push on a come-out 12 in this game. The table labels the active stage.
Establish a point
A come-out total of 4, 5, 6, 8, 9, or 10 becomes the point. The puck marks that number. Rolling the point again before seven resolves Pass in its favor; rolling seven first ends the round in the other direction.
Understand bets with different lifetimes
A line choice can remain active through several rolls. A Field choice resolves on the next roll. Place-number and odds positions follow their own conditions. The same pair of dice can therefore resolve several table positions differently.
Use the supported table choices
This game includes Pass Line, Don’t Pass, pass and lay odds, place numbers, Field, Any 7, and Any Craps. It does not include every possible casino craps position. The in-game help describes the exact supported choices and their virtual-chip ratios.
Practice with the point puck
Place a small amount of free chips on a line choice and follow the puck through a complete round. Once the point logic is familiar, inspect the other controls. All chips are virtual, and no amount can be bought, cashed out, or exchanged for a prize.
Written for the original free games on this site. Rules can differ in other versions.